Moe as Commodity

“Moe.”
Pronounced “moh-eh”, it is a Japanese word that is written as “萌え.” Its original meaning is “to bud” in reference to plants. In modern Japanese society however, particularly among the Japanese “otaku” subculture, the word has taken on a different meaning.
The precise definition of moe in its current usage has various conflicting definitions, though they can all be generalized as some form of affection for a fictional character. In an essay on the topic of moe, Ken Akamatsu, author of popular Japanese comics such as Love Hina and Magister Negi Magi, wrote, “”Moe” is a “maternal affection” which a part of males have been left with that has undergone a change and shown itself and, originally, is an irregular feeling a male should not have, however, it is a pure love which does not include any sexual action and is an exceedingly peaceful desire.” Tomonobu Itagaki, creator of the Dead or Alive series of video games also states in an interview, “The girls are beautiful, but I think of them like daughters. They’re my babies!” However, Akamatsu’s works are charged with high sexual situations, frequently using nudity or the possibility of nudity to keep its readers interested, and the Dead or Alive series is famous for its female characters and their skimpy outfits and subtly erotic movements during battle. The definition seems to crumble somewhat under scrutiny when one references their actual material. There really is no widely agreed-upon definition of moe.
The exact history of this cultural phenomenon is not well-documented, but there are definite points at which “moe” is noticeable in otaku culture. Two examples are the popularity and sexualizing of the 1996 anime Neon Genesis Evangelion and its female characters both within the show and among the fan community, and the sheer amount of doujinshi (fan comics) concerning the titular hero of the 1996 manga Cardcaptor Sakura, both sexual and non-sexual. The strong use of “moe” as a descriptor for all of these characters establishes that, as of the 90’s, “moe” definitely existed within the otaku subculture.
Often, characters that are deemed “moe” have some sort of “feminine” weakness. It is feminine in the sense that it is not a weakness in the traditional masculine sense of the “Achilles’ Heel” but more of an emotional one. In Cardcaptor Sakura, the character of Tomoyo Daidouji who is Sakura’s best friend is considered to be moe. The character is clearly in love with Sakura, but because Sakura does not return her affections in the way Tomoyo hopes, she is resigned to help Sakura find true happiness at the expense of her own. While it can be interpreted as a sign of inner strength, it is also a point of emotional, “feminine” vulnerability for Tomoyo. The idea of “moe” as feminine is evident. While characters widely considered moe are not all female, the ones who are male, such as Loran Cehack from Turn A Gundam, have both physically and emotionally feminine characteristics. The “Anime Sai-Moe Tournament,” an online voting contest to determine the most moe character of the year in Japanese animation, male characters are largely non-existent. In the 2006 tournament, Raising Heart, a highly advanced piece of technological weaponry in the shape of a magical staff with a decidedly feminine voice from Magical Girl Lyrical Nanoha, was entered as a contestant. In contrast, the only male character to make it in was Star Bright, a horse from Strawberry Panic.
We have established a semi-solid foundation for the meaning of the word from which it can be discussed, shown just how hazy the definition can get, and most importantly have established that, while the definitions from various sources may not agree with each other, the word “moe” itself exists and is used often. Indeed, the very fact that there is even a “Sai-Moe Tournament” shows that the word holds significant meaning for a large number of people (almost 4500 people voted in the final round) and that there exists a “moral economy” similar to the one Henry Jenkins describes in his essays concerning Star Trek fan culture.
It is interesting then that, while “moe” is a somewhat nebulous concept like “love” and that it appears to derive from a fan community, it is tied so closely to the merchandising associated with Japanese animation and comics. “Moe” in Japan is currently used as a selling point for both the visual media the characters come from as well as the accompanying products associated with the characters. As Karl Marx in Capital states that anything can become a commodity, so too has “moe” become a commodity. The quarterly illustration magazine Dengeki Moeoh and Moetan, a sort of half-english vocabulary lesson, half-product of the cuteness phenomenon series of books, both use the very word in their titles. Whereas the appeal of moe is a driving point for those attracted to it, the use of “moe” as a marketing tool reverses the idea of meaning necessitating words. In other words, the underlying message is “this product is moe, therefore it appeals to you in a certain way,” and not vice versa. It tells the potential buyer that moe is an intrinsic value in the product.
Acclaimed Studio Ghibli director Hayao Miyazaki, in an essay concerning his opinions on animation and its industry, said, “I fell in love with the heroine of [Hakujaden (Legend of the White Snake)]. My soul was moved, and I stumbled back home in the snow that had just started. Comparing my pitiful situation to their (characters’) earnestness, I was ashamed of myself, and cried all night.” While Miyazaki has never called any of his characters “moe,” this sort of emotional reaction to a character, particularly a female one, can be likened to it. The ideal is that moe is a unique emotion that comes from a relationship between the viewer and the viewed. That said, the very fact that “moe” seems to derive mostly from fictional characters means that, unlike other emotions such as love and hate, moe is irrevocably linked to consumer culture. Hakujaden itself is the first full-color animated movie made in Japan. It is possible, then, that moe” had its roots in commodity all along, and transformed into an ideal and character creation philosophy, only to revert back to commodity now fueled by emotion (and the potential exploitation of emotion). In this sense, the transformation of moe can be likened to the way capital constantly seeks to be exchanged and may even be considered in its current form to be connected to capital all the time. The very fact that moe is consciously utilized as a selling point means that as moe moves and changes, so does the capital associated with it.
As for my own definition of “moe,” I define it as the emotion that results from projecting one’s own weaknesses onto a character. It exposes the vulnerabilities that one wants to hide in a manner that will not cause emotional damage due to the fact that it is via a fictional character that cannot do any real harm. It creates a comfort zone wherein one can be emotionally free. Thus, moe is neither completely sexual nor completely non-sexual. The associations and individual has with the act of exposing one’s true emotions, as well as the target of this emotional projection, factors into whether or not the viewer relates moe to eroticism. The result is that the relationship between moe and sexuality should be judged on a case by case basis.
It is my belief that moe can only truly be achieved if one is not actively trying to induce it and if one is not trying to use simplistic personalities so that anyone can project their emotions upon them. Rather, moe is more powerful when it comes from creating a multi-faceted character that tells the viewer that, while she is merely a fictional character, her emotions are as real as anyone’s. Another important factor is the personal affection the creator as for his or her own characters. As someone who has made a fictional character whom I began to care for as I drew her over and over, I believe that the amount of effort exerted into the character creates a stronger sense of moe, mirroring the direct relationship labor has with value (the more labor that is put into something, the more value it possesses). Or perhaps it is not a mirror at all, and the ties moe has to marketing and commercialism mean that moe has no choice but to relate to value. That said, in the 2006 Sai-Moe Tournament, the character I considered to be an outstanding example of moe, Eureka from Eureka Seven, was knocked out in the first round. However, while my own opinions on what is moe may differ from many others, moe exists in so far that it has affected people and placed itself with a culture.
SDS is an anime fan with a fondness for giant robots and Genshiken’s Ogiue. He is currently pursuing his MA at New York University, and can be reached for comment here.

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0 Responses to Moe as Commodity

  1. karasu December 5, 2006 at 8:19 am #

    so, would Jun be considered Moe? He IS a trap =O

  2. Mr VacBob December 5, 2006 at 12:09 pm #

    Presumably he is, since people are apparently moe for him and constantly insist on mentioning his name on every possible corner of the Internet they can.
    (They will be first against the wall when the revolution comes.)
    Has any super-famous person actually written anything about it? Akamatsu is completely untrustworthy, but Patrick Macias/ABe are definitely on the opposite side of biased.

  3. Alexiel December 5, 2006 at 7:06 pm #

    I guess my trackback doesn’t want to work. I wrote of a little experience of mine that references this guest article in my blog. Guess I still don’t get how trackbacks work…
    Keep the goods coming, Shingo.

  4. Zer0 December 7, 2006 at 12:38 am #

    It appears that the merchandising of completed (fully assembled and painted) bishojo figurines began circa mid-2007, and that was the period when hobby magazines began dedicating page space to this genre of collectibles. (I wrote an entry on this phenomenon here:
    http://textfiend.net/zerohero/index.php/2006/11/17/otaku-evolution-part-iii-universal-century/
    Perhaps, SDS should have included GalGames in his analysis of the moe-culture to understand where the pure moe ended and the ero moe began.

  5. SDS December 7, 2006 at 8:57 am #

    While not said outright, I implied in the article that I don’t believe that there is necessarily a distinction between pure more and ero moe, as it depends on largely the individual.
    The reaction a person has towards revealing his own weaknesses, even to a fictional one, may be empowering, may be comforting, or may even be erotic.
    If you mean characters that are blatently designed to appeal to peoples’ fetishes with the idea of “ero moe,” I think that this is a case of the company trying to dictate that their product is automatically moe and therefore you should like it because it is moe.
    There’s a lot more to discuss, of course. Due to the very fact that its meaning is inexact and the fact that it’s tied to Japanese consumer culture which is in itself a gigantic topic, hell, there could be a whole moe dissertation should someone choose to pursue that (not me).

  6. Zer0 December 10, 2006 at 12:48 am #

    I suppose the term “moe” is as difficult to define at the term “deconstruction”.
    “moe” is a term that’s rather foreign to the old school otakus (defined by Toshio Okada’s generation)
    Thus far, it appears that it’s producers who’re having the upper term at controlling the discourse of moe as compared to the consumers.

  7. wildarmsheero December 12, 2006 at 6:38 am #

    Has any super-famous person actually written anything about it? Akamatsu is completely untrustworthy, but Patrick Macias/ABe are definitely on the opposite side of biased.

    In my interview with Patrick Macias, I asked him about moe. In short, he said it was “evil.”

  8. serial December 19, 2006 at 3:49 am #

    Has any super-famous person actually written anything about it? Akamatsu is completely untrustworthy, but Patrick Macias/ABe are definitely on the opposite side of biased.

    ABe… Well, you could say he’s… Probably quite neutral, maybe against. He did make one short satire about Maids, which is absolutely hilarious.

  9. moetics December 22, 2006 at 10:58 am #

    It just makes me feel all warm and fuzzy inside. Entranced by the heart-warming qualities the characters projects. Such is then worthy of praise, in the form of money this praise…
    so yes it is pure evil.
    then again plenty of things makes people happy, it just depends on whether or not they’ll end up regretting it or if they’ll hurt someone else.

  10. one January 30, 2007 at 7:37 pm #

    It’s also MOE??? but cute i think.
    http://www.youtube.com/watch?v=IzwjTDmU6-k

  11. ross March 4, 2007 at 8:39 am #

    By the description of “moe” in this article, I would consider ABe’s character design for “Lain” to be “moe.” Perhaps the term “moe” can be useful outside of more mainstream, heavily-marketed and oftentimes shallow media.

  12. rocket March 18, 2007 at 5:48 am #

    Why do I continue to be obsessed with this topic? Am I moe for moe? ^_-
    Nonetheless, very interesting essay, particularly for it’s Miyazaki quote. I’d like to see more discussion about the merchandising and modern commoditization of moe. The rise of the moedern otaku moe phenomenon’s coincidence with the Eva-dojin and ero-game boom is something I’d like to understand better, especially as it relates to my own (still somewhat hazy) ideas on how to understand moe and it’s relationship to anime culture in general.
    I do object (mildly and diffidently) to the characterization of moe as commodity form it’s inception. I think as it is related to the rise of “modern moe”, the “commercial moe” is inexorably linked. However if we think of moe as emotion or that which elicits emotion, then moe is no more intrinsically a commodity than “love” and “loveable”. Certainly the publication of “Love Story” in the 60s (or was it 70s?) sold it’s audience on the idea of “romantic western love reaffirmed” by it’s very title. Heart shaped Valentines Day chocolate boxes likewise trade in the commodity of love. Yet the concept of love is primarily an emotional, relational, and narrative entity. “Romantic western love” as a commodity only exists to be bough sold and advertised after it has been communicated, internalized and understood. I suspect the same is true of moe.
    If we restrict the definition of moe to the hyper commercialization and celebration of a previously existing tendency in anime culture, which itself was a specific Japanese cultural expression of a more universal human tendency, then I buy it (pun intended). Personally I’d like to take the opposite tack and use to convinient moniker “moe” to speak to the larger phenomenon, and distinguish sub trends such as “modern moe” and “commercial moe”, simply because we don’t have a word for that larger trend. Also because insightful analysis of the “modern moe” such as Shingo’s taxonomy of the Moe image are exceedingly handy in discussing all of these older artifacts, texts, trends and images.
    That’s all. ^_^

Trackbacks/Pingbacks

  1. ikimashou.net - we do otaku » Weekend Rollup - December 2-3 - December 5, 2006

    […] My fellow Ogiue LOVER SDS has written an article on the moe thrill as a commodity. I am going to read it after this. Yay! Ogiue BANZAI! […]

  2. IsShoKenMei - December 9, 2006

    Reasoning Moe…
    Upon reading the most recent piece posted on the site, Moe As A Commodity, I was reminded of a strange self-premonition that was revealed to me at the most inopportune moment: while in Nipponbashi/Den-Den Town perusing low-cost PVC figures.
    ……

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    […] Queen’s Blade is a Moéfied commodity tailored to the varied fetishes of Otakus who’re into ero-game and porn manga. Hobby Japan is quick to license this property for merchandising – from mousepads to pre-assembled PVC figures and resin kits. It allows the players to indulge in their solo fantasies when they play by/with themselves. Extra-sensory masturbatory goodness. […]

  4. My Delusions As A Fanboy: If Moe Is A Cancer… « Drastic My Anime Blog - July 7, 2009

    […] Here are four of my favorite takes on moe (the first is not safe for work, and on the third hopefully SDS can update his post or […]

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